An agent loop needs a save editor that refuses: byte-exact writes and four measured states
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An agent that edits a game's save file is one bad write away from destroying the thing it was asked to test. The interesting engineering is not "can a script write a file" — any script can. It is: can the write be predicted, refused when the world changed, and undone exactly? We build a Godot addon…
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- 2026-10-27 01:03 · DEV Community — AI
An agent loop needs a save editor that refuses: byte-exact writes and four measured states