Analysis-by-synthesis on a 32×32 texture: decoding the unreadable Super Mario 64 plaque. Looking for people to poke holes in the method
The courtyard plaque in Super Mario 64 is a single 32×32 RGBA16 texture (5 bits per channel, so 32 grey levels). Its two lines of text are 3-5 px tall. People have argued for ~30 years about what it says ("L is real 2401" is the well-known rumor), mostly by eyeballing or running it through upscaler…
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- 2026-10-17 20:40 · r/computervision
Analysis-by-synthesis on a 32×32 texture: decoding the unreadable Super Mario 64 plaque. Looking for people to poke holes in the method