Building a feedback loop for an agent to tune game difficulty, anyone done similar?
I'm setting up a headless simulation so a coding agent can run a level with a seed, get back metrics, and adjust parameters without me playing every build. Has anyone built evaluation loops like this for games or other simulations? I'm curious how you structured the output so the agent could use it…
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- 2026-10-11 01:36 · r/AI_Agents
Building a feedback loop for an agent to tune game difficulty, anyone done similar?