Claude tested my game with bot players for weeks. Then 219 real players showed up and turned my difficulty curve upside down
I'm building Out of Pixkrieg, a multiplayer extraction RTS for the browser, almost entirely with Claude Code and Opus 5.5. Before any human played it, Claude built bot players with four play styles (cautious, normal, greedy, harvester) and an economy simulator, and a lot of balance decisions were c…
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