ComfyUI / MiniMax H3: How can I keep the camera fixed and background clean while leaving enough room for character animations?
I’m using MiniMax H3 in ComfyUI to animate full-body illustrated characters for a 2D game. I need enough space around the character for wide arm movements and jumps, while keeping the character’s scale, camera and lighting consistent. My problems: The camera sometimes zooms despite explicit static-…
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Timeline · 1 report
- 2026-09-28 12:55 · r/StableDiffusion
ComfyUI / MiniMax H3: How can I keep the camera fixed and background clean while leaving enough room for character animations?