Developing a multiplayer extraction RTS using AI only, with Opus 5.5 orchestrating sub-agents. Three lessons and the original prompt
What I built: Out of Pixkrieg, a multiplayer extraction RTS that runs in the browser. You own a roster of procedurally generated units, gear them up and send them into raids against bandits, AI parties and other players (PvPvE). Whoever you get out at an extraction point comes home with the loot, w…
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