Editing a VOLT NOMAD talk to five minutes: allocate time to decisions
This story is from 2026-10-21. It is preserved in the archive; the latest stories are on the live feed.
A game-development talk can easily grow to include planning, rejected ideas, generated code, artwork, music, tests, and submission preparation. The initial VOLT NOMAD lightning-talk deck had material for all of them. A five-minute tour of every production stage can obscure what listeners should cha…
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- 2026-10-21 02:12 · DEV Community — AI
Editing a VOLT NOMAD talk to five minutes: allocate time to decisions