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Face detailer pass was what fixed character drift for me

This story is from 2026-09-04. It is preserved in the archive; the latest stories are on the live feed.

Running a character LoRA in ComfyUI on an SDXL base. Even with the LoRA the face wandered between renders in the same batch, so I added a face detailer pass at the end — that is what actually held it. Also baked the LoRA into the UNET rather than loading it each run, which cut a lot of VRAM churn.…

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  1. 2026-09-04 18:57 · r/comfyui
    Face detailer pass was what fixed character drift for me

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