FlowRig: Unified Skeleton Generation for 3D and 4D Meshes via Flow Matching
arXiv:2611.03775v1 Announce Type: new Abstract: Automatic rigging is a fundamental task for both static 3D and dynamic 4D mesh animation, yet existing methods do not provide a unified feedforward solution for these two settings. While static 3D riggers achieve strong quality, they often provide lim…
Read the full story at arXiv cs.CV ↗
Timeline · 1 report
- 2026-11-04 05:00 · arXiv cs.CV
FlowRig: Unified Skeleton Generation for 3D and 4D Meshes via Flow Matching