From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching
arXiv:2609.30741v1 Announce Type: new Abstract: Binocular rendering requires two nearby views of the same scene and therefore repeats substantial visibility and shading work. We present a 2D Gaussian Splatting (2DGS) pipeline that fully renders a dominant-eye RGB image and an alpha-weighted depth p…
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- 2026-09-28 04:00 · arXiv cs.CV
From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching