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From Prompt to Playable: Building a Phaser Survival Game with Codex and SpriteShip

This story is from 2026-08-22. It is preserved in the archive; the latest stories are on the live feed.

There is a big difference between a game prototype that technically works and one that feels like a game. Movement, spawning, upgrades, and collision can be built with colored rectangles. That is often the right way to start. But the moment you want an animated player, a family of enemies, weapon v…

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  1. 2026-08-22 18:22 · DEV Community — AI
    From Prompt to Playable: Building a Phaser Survival Game with Codex and SpriteShip

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