Giving System 1 decision models virtual gamepads: a Godot fighting experiment
I built a Godot sword-fighting tournament for eight local entrants, mostly System 1-style decision models plus a GLiNER classifier wildcard. These models pick from supplied options. I wanted quick combat decisions. The loop: structured state → legal action menu → model choice → short gamepad input.…
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- 2026-10-28 14:35 · r/ArtificialInteligence
Giving System 1 decision models virtual gamepads: a Godot fighting experiment