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GTA 6 NPC Technology: How Open-World Crowds Are Actually Simulated

This story is from 2026-09-26. It is preserved in the archive; the latest stories are on the live feed.

GTA 6 NPC Technology: How Open-World Crowds Are Actually Simulated GTA 6's crowds look alive — but the tech behind believable NPCs isn't generative AI. How rule-based systems, animation blending and strict frame budgets produce Leonida's living world, and why that's harder than it sounds. Toolify E…

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  1. 2026-09-26 13:08 · DEV Community — AI
    GTA 6 NPC Technology: How Open-World Crowds Are Actually Simulated

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