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Help? Trying to use RL to teach a model how to play a two-player game with hidden information and randomness

This story is from 2026-09-04. It is preserved in the archive; the latest stories are on the live feed.

I'm trying to teach a model to play magic: the gathering. My initial approach was to use pure RL with self-play, like AlphaGo. Didn't work at all - the issue was that it takes too many chained moves in a row to actually win a game and thus generate a training signal other than -1 for a loss. I trie…

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  1. 2026-09-04 00:06 · r/reinforcementlearning
    Help? Trying to use RL to teach a model how to play a two-player game with hidden information and randomness

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