How to create a good Full Motion Video Background for an Arcade Game: Chaining Multi-Keyframe Clips in MiniMax H3 without losing perspective & speed continuity?
Hi everyone! I’m working on a passion project: a 90s Sega-style arcade racer (OutRun / Super Hang-On aesthetic) built as a lightweight HTML5/Canvas web game. The core mechanic relies on a continuous forward-driving background video whose playbackRate dynamically accelerates and brakes based on play…
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