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How would you optimize a real-time MuseTalk pipeline for cost and concurrency?

I’m working on a real-time lip-sync avatar using MuseTalk and currently have a pipeline like: TTS → audio chunks → MuseTalk → frame blending → H.264 → streaming A few things I’m trying to figure out: Frame blending is currently happening on CPU. Is there a good way to reduce the overall GPU/CPU cos…

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  1. 2026-09-29 09:19 · r/computervision
    How would you optimize a real-time MuseTalk pipeline for cost and concurrency?

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