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I built an FFT ocean renderer for Godot 4.7 (C#) with Claude Code, starting from a single design doc

What I built: an open-source, drop-in ocean renderer for Godot 4.7 C#. It simulates waves with three FFT cascades on the GPU, generates foam that forms on crests and dissolves into trails, and shades everything to a soft, painterly, sky-driven look. It runs at 1000+ fps at 1080p on my machine. How…

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Timeline · 1 report

  1. 2026-10-17 16:32 · r/ClaudeAI
    I built an FFT ocean renderer for Godot 4.7 (C#) with Claude Code, starting from a single design doc

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