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I built TRELLIS Studio: a local interface for 3D generation, automatic rigging and animation

Hi everyone! I’m sharing TRELLIS Studio , an application I built to bring several stages of a 3D asset workflow into one interface. It uses TRELLIS.2 for image-to-3D generation and UniRig for automatic rigging. Computation runs locally, without a paid generation service or a credit system. Features…

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Timeline · 1 report

  1. 2026-11-11 18:28 · r/StableDiffusion
    I built TRELLIS Studio: a local interface for 3D generation, automatic rigging and animation

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