Interview: New Indie Game Uses Local AI Model Trained Entirely on Studio's Own Artists
This story is from 2026-08-31. It is preserved in the archive; the latest stories are on the live feed.
Studio Atelico explains what it learned from building more than 10 game prototypes, including the need for authored constraints, on-device inference, statistical testing, artist consent, and closer collaboration between creative and technical teams.
Read the full story at 80 Level ↗
Timeline · 1 report
- 2026-08-31 20:45 · 80 Level
Interview: New Indie Game Uses Local AI Model Trained Entirely on Studio's Own Artists