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Montore Dev Diary #3 | The Mass-Production Phase: Past 300 Designs, and "Cutout Hell" Was Waiting

Contents Introduction: the art was done — and that wasn't the end November 1: a bigger order, and the generation-limit wall November 1: cutout hell begins — I made all 144 forms transparent at once November 2: the art went into the game. Only 031 remained November 3: the white-pocket showdown, and…

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  1. 2026-11-11 13:12 · DEV Community — AI
    Montore Dev Diary #3 | The Mass-Production Phase: Past 300 Designs, and "Cutout Hell" Was Waiting

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