Muse vs. the Game: Teaching an AI Agent to Playtest My Beat-'em-Up
I'm developing a belt-scroll beat-'em-up set in Bakumatsu-era Japan — swordsmen, the Shinsengumi, lots of slashing. It's a browser game built with Phaser, and it has hundreds of sprite animations across a growing cast of characters. Every animation change has to be checked: does the character stay…
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- 2026-11-07 07:56 · DEV Community — AI
Muse vs. the Game: Teaching an AI Agent to Playtest My Beat-'em-Up