My self-play RTS commander crushes its past selves but always collapses to cheap tier-1 units. Is this a known self-play problem?
Hi! I'm making a 4v4 RTS×MOBA that is still at a very early stage. On each team one commander runs the economy, buildings and army, and three heroes fight in the lanes. I'm building AI players mainly to find out how the game actually plays and to measure balance. I can't gather enough human players…
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- 2026-10-29 07:57 · r/reinforcementlearning
My self-play RTS commander crushes its past selves but always collapses to cheap tier-1 units. Is this a known self-play problem?
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