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Open-source Clash Royale simulator for RL (C++, ~10 ms per match, forkable state) + recurrent PPO, and the bugs the agent exposed

Coverage of "Open-source Clash Royale simulator for RL (C++, ~10 ms per match, forkable state) + recurrent PPO, and the bugs the agent exposed" from 2 sources, with a live timeline of who reported what and when.

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Timeline · 2 reports

  1. 2026-09-27 12:30 · r/MachineLearning
    ClashRoyaleAi: an open-source, deterministic Clash Royale simulator for RL, with recurrent PPO, lookahead search and expert iteration [P]
  2. 2026-09-27 11:40 · r/reinforcementlearning
    Open-source Clash Royale simulator for RL (C++, ~10 ms per match, forkable state) + recurrent PPO, and the bugs the agent exposed

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