Open-source Clash Royale simulator for RL (C++, ~10 ms per match, forkable state) + recurrent PPO, and the bugs the agent exposed
Coverage of "Open-source Clash Royale simulator for RL (C++, ~10 ms per match, forkable state) + recurrent PPO, and the bugs the agent exposed" from 2 sources, with a live timeline of who reported what and when.
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Timeline · 2 reports
- 2026-09-27 12:30 · r/MachineLearning
ClashRoyaleAi: an open-source, deterministic Clash Royale simulator for RL, with recurrent PPO, lookahead search and expert iteration [P] - 2026-09-27 11:40 · r/reinforcementlearning
Open-source Clash Royale simulator for RL (C++, ~10 ms per match, forkable state) + recurrent PPO, and the bugs the agent exposed
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