Release at Any Cost: How an AI Mentor Helped Me Ship My First Game
This story is from 2026-10-23. It is preserved in the archive; the latest stories are on the live feed.
For two years I tested games at a large studio. Then, while looking for my next job, I spent a month making and releasing my own pet project, Taveronen: The Beginning, a small, cozy idle game about a tavern, built in Godot. I made it together with an AI that became my mentor along the way. In this…
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- 2026-10-23 14:54 · DEV Community — AI
Release at Any Cost: How an AI Mentor Helped Me Ship My First Game