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Rewarding only the win made my agent end the world more often (small experiment in a war game environment)

I built a real-time war game where an LLM commands one nation against 42 others. Nations make pacts and break them, and there is a nuclear doomsday clock: every nuke moves it closer to midnight, and whoever's strike reaches midnight is wiped out. So the move that ends the world always loses for the…

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  1. 2026-10-18 15:56 · r/reinforcementlearning
    Rewarding only the win made my agent end the world more often (small experiment in a war game environment)

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