Solo Developer on Recreating the Late-'90s Console Shooter Enemy AI for an FPS
This story is from 2026-09-15. It is preserved in the archive; the latest stories are on the live feed.
Replicant D6 spoke about the retro FPS Agent 64: Spies Never Die, detailing what he wanted to preserve from the late-'90s shooter games, how he designed the enemies and how they work, and explaining why he prefers readability over intelligence in terms of combat.
Read the full story at 80 Level ↗
Timeline · 1 report
- 2026-09-15 14:19 · 80 Level
Solo Developer on Recreating the Late-'90s Console Shooter Enemy AI for an FPS