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Solo Developer on Recreating the Late-'90s Console Shooter Enemy AI for an FPS

This story is from 2026-09-15. It is preserved in the archive; the latest stories are on the live feed.

Replicant D6 spoke about the retro FPS Agent 64: Spies Never Die, detailing what he wanted to preserve from the late-'90s shooter games, how he designed the enemies and how they work, and explaining why he prefers readability over intelligence in terms of combat.

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  1. 2026-09-15 14:19 · 80 Level
    Solo Developer on Recreating the Late-'90s Console Shooter Enemy AI for an FPS

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