TileLang: Writing LLM GPU Kernels by Thinking in Tiles
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A modern LLM can spend most of its time doing something that looks almost embarrassingly simple: C = A @ B The mathematics is simple. Making an NVIDIA H100 execute that multiplication efficiently is a different problem. You have to decide which pieces of A and B live in HBM, which are copied into s…
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- 2026-09-22 19:43 · DEV Community — AI
TileLang: Writing LLM GPU Kernels by Thinking in Tiles