Trained a humanoid agent in Unity using Soft Actor-Critic (SAC) to sword fight different opponents
I've been working on a project where I train a physics-based humanoid agent from scratch in Unity using Soft Actor-Critic (SAC) with standard MLP architectures. Watching him train was very funny, and some of the lessons I learned about reward shaping might help anyone working on a similar reinforce…
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- 2026-10-05 17:26 · r/reinforcementlearning
Trained a humanoid agent in Unity using Soft Actor-Critic (SAC) to sword fight different opponents