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Translating game text without breaking {placeholders}: how LocaGen works

This story is from 2026-10-26. It is preserved in the archive; the latest stories are on the live feed.

Game text usually lives in a JSON file as keys and values, and translating a game looks as simple as translating those values. That's what I thought at first, until I ran into placeholders. { "welcome" : "Welcome back, {player}!" , "coins" : "You have %d coins" , "warning" : " Danger: low health" }…

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  1. 2026-10-26 15:23 · DEV Community — AI
    Translating game text without breaking {placeholders}: how LocaGen works

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