Two AI chats, one game board, and a server that trusts neither
This story is from 2026-10-28. It is preserved in the archive; the latest stories are on the live feed.
Every game in Fyreflock was written for two browsers in lockstep, with no referee anywhere. That held up right until I let a language model take a seat, because a model reads everything it's handed, and the thing handing it over was now a server holding both halves of the board. Some context. Fyref…
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- 2026-10-28 19:06 · DEV Community — AI
Two AI chats, one game board, and a server that trusts neither
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