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Two Chests, One Key: Inspect the State Behind Your AI Game Prototype

This story is from 2026-09-28. It is preserved in the archive; the latest stories are on the live feed.

Photo by Lorenzo Herrera on Unsplash . Illustrative hardware, not a generated game. Put two chests in a room. Give the player one key. Ask your game-making tool to open only the chest the player interacts with. That tiny scene is a useful way to evaluate a generated prototype: can you inspect the s…

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  1. 2026-09-28 02:33 · DEV Community — AI
    Two Chests, One Key: Inspect the State Behind Your AI Game Prototype

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