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Vibe coded a 16 KB FPS game as an experiment

I wanted to see how far I could get by vibe coding something that normally takes deep demoscene knowledge. Ended up with a small FPS that fits in 16 KB I used Fable 5 High for the initial planning and Opus 5.5 High for implementation, polishing and optimization The game: You’re blind, underground.…

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  1. 2026-10-16 05:54 · r/ClaudeAI
    Vibe coded a 16 KB FPS game as an experiment

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