Vibe coded a 16 KB FPS game as an experiment
I wanted to see how far I could get by vibe coding something that normally takes deep demoscene knowledge. Ended up with a small FPS that fits in 16 KB I used Fable 5 High for the initial planning and Opus 5.5 High for implementation, polishing and optimization The game: You’re blind, underground.…
Read the full story at r/ClaudeAI ↗
Timeline · 1 report
- 2026-10-16 05:54 · r/ClaudeAI
Vibe coded a 16 KB FPS game as an experiment