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What an AI can and cannot do in Unreal Engine: notes from a finished hobby game

This story is from 2026-09-04. It is preserved in the archive; the latest stories are on the live feed.

As a hobby project I tested whether I could build a fully functioning game with AI. The result is a drone-warfare arcade shooter on Unreal Engine 5.8: five missions, three player roles (naval AA gunner, infantry, drone operator), menu, scoring, packaged Windows build. The AI (Claude, in Claude Code…

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  1. 2026-09-04 13:31 · DEV Community — AI
    What an AI can and cannot do in Unreal Engine: notes from a finished hobby game

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