What's the most reliable approach for getting a person's orientation given their bbox, 3d skeleton, 2d skeleton and homography projection plane of the floor?
As per the title, I've trying to find a way of calculating orientation of a person. I assumed it would be fairly straight forward of doing a cross product of the shoulder to shoulder vector and the spine vectors but it seems to be unreliable. I cant use motion vectors for this use case either as it…
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