How do you guys manage texture parity on cloud renders?
I usually block out my initial geometry locally with SDXL with a multi-ControlNet stack (typically Depth at 0.8 weight and Canny at 0.5) to lock down the composition, pose, and lighting that I want. This usually works well, locally. The texture is what I want. The looks are what I want. All of that…
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- 2026-10-02 12:30 · r/StableDiffusion
How do you guys manage texture parity on cloud renders?