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When Simpler AI Decisions Worked Better: What I Changed in My Jev-Powered Game Judge

This story is from 2026-10-04. It is preserved in the archive; the latest stories are on the live feed.

I have been building a small lateral-thinking puzzle game called Sideways . The basic interaction is simple. The player sees a mysterious situation and asks questions until they discover what really happened. For example: Player: Is it light? Game Master: Yes. Or: Player: Does the wake-up mechanism…

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  1. 2026-10-04 16:43 · DEV Community — AI
    When Simpler AI Decisions Worked Better: What I Changed in My Jev-Powered Game Judge

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